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Wicked Ward is the first DLC prison associated with the Season Pass Maps for The Escapists 2.
- 5Ways to Escape
- 5.1Perimeter Breakout
- 5.1.1Preparation
- 5.1Perimeter Breakout
Includes 10 items: The Escapists - Fhurst Peak Correctional Facility, The Escapists - Alcatraz, The Escapists, The Escapists - Escape Team, The Escapists - Duct Tapes are Forever, The Escapists 2, The Escapists 2 - The Glorious Regime Prison, The Escapists 2 - Wicked Ward, The Escapists 2 - Big Top Breakout, The Escapists 2 - Dungeons and Duct Tape. Buy The Escapists 2 - Wicked Ward as a Steam Key. SEASON PASS HOLDERS: THIS CONTENT IS PART OF THE SEASON PASS! Things have taken a strange turn in the locked off wings of an abandoned hospital. A mad scientist and his hoard of undead guard their territory within the gothic halls. The Escapists 2 is a strategy role-playing video game developed by Mouldy Toof Studios and published by Team17. It is the sequel to The Escapists (2015) and it was first released worldwide for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One in August 2017. For this escape you will need to find 2 files, a roll of duct tape, a screwdriver, a crowbar, a guard outfit, and an energy drink/soda. You also need to buil. For this escape you will need to find 2 files, a roll of duct tape, a screwdriver, a crowbar, a guard outfit, and an energy drink/soda. You also need to buil.
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Description[edit | edit source]
Once a place for rest and recuperation, these walls now contain labs and house ghastly abominations. It's the perfect place to perform experiments on the prisoners! Be warned.. undead staff keep the peace, as ghostly apparitions wander the halls..
Jobs[edit | edit source]
- Vampire Laundry Job
- Pumpkin Carving Job
- Trick Or Treat Job
- Professor's Experiment
Schedule[edit | edit source]
Schedule | Event |
---|---|
06:00 - 07:00 | Rollcall |
07:00 - 08:00 | Breakfast |
08:00 - 11:00 | Job Time |
11:00 - 12:00 | Exercise Time |
12:00 - 13:00 | Shower Time |
13:00 - 15:00 | Free Time |
15:00 - 16:00 | Rollcall |
16:00 - 19:00 | Job Time |
19:00 - 20:00 | Dinner Time |
20:00 - 22:00 | Free Time |
22:00 - 23:00 | Rollcall |
23:00 - 06:00 | Lights Out |
Escape Plans[edit | edit source]
- Perimeter Breakout
- A Grave Affair (Singleplayer)
- Monster Mash (Multiplayer)
Ways to Escape[edit | edit source]
Perimeter Breakout[edit | edit source]
Preparation[edit | edit source]
- Reach 60 intelligence.
- Craft a good pickaxe then good cutters (Sturdy Pickaxe and Sturdy Cutters).
- You will need a Poster OR you will need to find the guard with the Cyan Key, in order to craft the Plastic Cyan Key.
- Find the guard with the Purple Key, in order to craft the Plastic Purple Key.
- Obtain a Guard Outfit.
- Craft a Bed Dummy.
The Escape:[edit | edit source]
- During the 22:00 roll call, go there, then put your Bed Dummy in your bed, and take everything with you.
- Towards the western side of the 2nd floor, you will find the Generator. Put on your Guard Outfit, and wait discreetly until 00:00-01:00.
When it's time, go into the room by breaking the wall with your Sturdy Pickaxe (OR just use your Plastic Cyan Key), deactivate the generator, go outside the room, and put the Wall Block back. Take care of the guards' movements to be sure there will be no one when you break the wall.
- Head North, take the northwest staircase, then use your Plastic Purple Key to go outside.
- Head West, near the electric fence, the best place is a bit South, near the dogs' place.
- Be sure the electric fence is off, take care of the guards' movements, then cut the fence with your Sturdy Cutters, and finally go through the wall with your Sturdy Pickaxe.
Alternate Method:[edit | edit source]
Get a Multitool, a guard outfit, 2 Timber Braces and a bed dummy. Attend 22:00 roll call, then place the bed dummy in its place. Put on the guard outfit, then head through the purple doors above the roll call area. Head east until you find the electric fence then dig down (make sure the snipers are gone - you'll know when the 'Return to Cell' bar disappears - and there are no guards near!), dig directly east (right) by 5-6 spaces. Check the Map to be sure you've passed the perimeter. Dig up again, you should be outside the walls and able to walk free!
A Grave Affair[edit | edit source]
( Single-player only escape)
- Find the inmate with a quest named 'My Zombie'.
- It's an 8 parts quest, do everything in order to win the special key.
- You need 60+ intelligence
- You also need a Plastic Red Key.
- Go to the building in the North-West, there is a coffin, equip your key and click on it.
Monster Mash[edit | edit source]
( Multiplayer-player only escape)
![The The](/uploads/1/1/8/1/118114290/434971637.jpg)
Preparations:
- Reach 60+ intelligence.
- Acquire two Circuit Board, two Wire, and two Molten Plastic.
- Find Guards with Cyan Keycard and Red Keycard to make Fake Keycards of both.
- Acquire a Weathervane and two Wire to make a Lightning Conductor.
- Get 4 File and 3 Duct Tape. Craft Sturdy Cutters. (You may need two pairs.)
- Get 3 Tin of Paint and make a Makeshift Ladder.
- Rummage through desks to find one Bolt.
The Escape:
The Escapists 2 - Wicked Ward Download For Macbook Pro
Part 1: Collecting Parts
- Go to the north-east side of the prison on the second floor, next to the job center. Go through to the multiplayer door, search the desk, and grab the Monster Leg.
- Go to the second floor of the main building and find the room next to the generator with a ladder. Make sure to bring your partner(s), cutters, ladder, and fake cyan keycard.
- Take your cutters and cut the vent in the bottom right of the room. Go down into the vent, turn left, and cut the vent above the medical staff hallway. Drop down and go to the cyan door, use your keycard, and have your partner grab the Monster Arm out of the desk.
- Place the makeshift ladder below the vent you dropped down from, walk into it, and jump back into the vent.
Part 2: The Escape!
- Grab the Monster Leg, Arm, and Bolt and head to the Professor's lab. Have someone open the door and another go inside to place all the objects on the monster-shaped table.
- Head to the area above the Professor's lab and use your fake red keycard on the door. Have a partner with the lightning conductor go through the door, go upstairs, and place it on the slot in the upper left-hand corner of the outside room.
- Grab everyone and go back to the Professor's lab. Click 'Escape' on the monster.
Videos[edit | edit source]
Trailer
Perimeter Breakout Escape Guide
A Grave Affair Escape Guide
https://lalisla.hatenablog.com/entry/2020/12/18/193317. Monster Mash Escape Guide
Retrieved from 'https://theescapists.gamepedia.com/Wicked_Ward?oldid=38425'
Il Team17 ha la capacità di offrire dinamiche ed aggiornamenti nuovi senza neanche immaginarci il come. All'apparenza ogni DLC sembra un semplice allungare il brodo invece introducendo prigioni diverse, zone 'particolari' vi permette di avere nuove puntate da cui evadere e sperimentare le vostre capacità alla Stallone (mi riferisco al film dove evade dai vari carceri). La mia recensione sarà ripetitiva per i vari DLC ma acquistateli!
The Escapists 2 - Wicked Ward Download For Mac Os
[Team17 has the ability to offer new dynamics and updates without even imagining how. Apparently each DLC seems like a simple stretch of stock instead introducing different prisons, 'particular' areas allows you to have new episodes from which to escape and test your skills at Stallone (I refer to the film where he escapes from various prisons). My review will be repetitive for the various DLCs but buy them!]